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	<id>https://wiki.tag-larp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.59.136.253</id>
	<title>Odyssey Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tag-larp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=172.59.136.253"/>
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	<updated>2026-04-21T19:42:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Hogarth_Gourne&amp;diff=407</id>
		<title>Hogarth Gourne</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Hogarth_Gourne&amp;diff=407"/>
		<updated>2025-05-30T18:54:06Z</updated>

		<summary type="html">&lt;p&gt;172.59.136.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
&lt;br /&gt;
Stoic and direct, Hogarth rose to his position as a brilliant strategic commander of the [[Aetherguard]].  His prowess as a commander as well as keeping those under his command in high spirits led him to become an well liked figure within the Aetherguard.  By his own admittance he dislikes the political intrigue that his position requires.&lt;br /&gt;
&amp;lt;br&amp;gt;As the new general of the [[Shieldhaven]] military, he&#039;s taken an special interest in the growth of [[Trimaris]].  He recognizes the strategic importance of an town/outpost with adventures in it.  &lt;br /&gt;
&amp;lt;br&amp;gt;The free spirited nature of such a place, gives him hope for the future of Shieldhaven.&lt;/div&gt;</summary>
		<author><name>172.59.136.253</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Xan_Turrainly&amp;diff=406</id>
		<title>Xan Turrainly</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Xan_Turrainly&amp;diff=406"/>
		<updated>2025-05-30T18:51:37Z</updated>

		<summary type="html">&lt;p&gt;172.59.136.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
A vain yet charming (his words) person, his greed is something to behold, often manifesting as massive tophat.   &lt;br /&gt;
Prior to his election to Grand Arbiter, Xan was instrumental in claiming the Trimar Adventuring Outpost, now [[Trimaris]].  &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Due to his abrasive yet charming (his words) personality, he&#039;s is generally disliked by the local adventures.  Despite this, he still regularly visits, often with requests for the adventurers. &lt;br /&gt;
&amp;lt;br&amp;gt;These visits have not been without danger.  His annoying yet charming (his words) manner of speech has led him to multiple attempts on his own life, yet his love of the people as well as cowardly survival instincts have brought him safety.&lt;br /&gt;
After being elected, he has been a staunch supporter of Therea, the lady of coin.  There has been some speculation of corruption around Xan as after his election the Merchant who contested him for the position of Arbiter found his Warehouse near the river docks claimed by the city to use the land for larger dockyard areas with the increase in goods coming from Trimaris.&lt;/div&gt;</summary>
		<author><name>172.59.136.253</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Than%E2%80%99dar_Whisperquill&amp;diff=405</id>
		<title>Than’dar Whisperquill</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Than%E2%80%99dar_Whisperquill&amp;diff=405"/>
		<updated>2025-05-30T18:48:40Z</updated>

		<summary type="html">&lt;p&gt;172.59.136.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
Lively and jovial, Than&#039;dar has been the life of most foreign affair exchanges.  His skill in linguistics as well as being able to ease into any conversation made him a natural fit for the position of Grand Emissary.  While his position is largely political in nature, it is an open secret that he also oversees clandestine operations for the council.&lt;br /&gt;
&amp;lt;br&amp;gt;For the past year, his duties have taken him across Merchayne&#039;s numerious city states to meet with their political leaders, in the hopes of securing trade negotiations between [[The Merchayne]] and [[Shieldhaven]]. &lt;br /&gt;
&amp;lt;br&amp;gt; Rumors are that Than&#039;dar was actually sent to prevent military action between the two since Shieldhaven declined to join Merchayne and they fear retaliation.&lt;/div&gt;</summary>
		<author><name>172.59.136.253</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Yorrick_Wembledim&amp;diff=404</id>
		<title>Yorrick Wembledim</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Yorrick_Wembledim&amp;diff=404"/>
		<updated>2025-05-30T18:44:31Z</updated>

		<summary type="html">&lt;p&gt;172.59.136.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background== &lt;br /&gt;
Originally, Yorrick hails from the [[Anarian Empire]] but does not generally talk about his younger years or where his extensive knowledge of rifts comes from, though when asked about it he usually responds with a sad refusal to answer.  He was a significant part of the creation of [[Shieldhaven]] and is rumoured to be the one to deliver it the power to resist rift formation within the area for which shieldhaven gets it&#039;s name. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At first glance, one would say that Yorrick is nothing but a high minded layabout, with his shabby and often torn clothing, or dirty and unkempt appearance.  However, to him, such frivolities are pointless when uncovering the secrets of the universe. Despite his appearance, Yorrick is one of the foremost experts on Riftology and Aether studies.  His knowledge and research has lead to many recent advances such as a feat once thought impossible: Temporarily stabilizing a rift in [[Trimaris]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Recently he has tasked adventurers from Trimaris with recovering specific items from Rifts that have opened nearby, as the same rifts cannot open near Shieldhaven itself.&lt;/div&gt;</summary>
		<author><name>172.59.136.253</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Yorrick_Wembledim&amp;diff=403</id>
		<title>Yorrick Wembledim</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Yorrick_Wembledim&amp;diff=403"/>
		<updated>2025-05-30T18:44:09Z</updated>

		<summary type="html">&lt;p&gt;172.59.136.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background== &lt;br /&gt;
Originally, Yorrick hails from the [[Anarian Empire]] but does not generally talk about his younger years or where his extensive knowledge of rifts comes from, though when asked about it he usually responds with a sad refusal to answer.  He was a significant part of the creation of [[Shieldhaven]] and is rumoured to be the one to deliver it the power to resist rift formation within the area for which shieldhaven gets it&#039;s name. &lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At first glance, one would say that Yorrick is nothing but a high minded layabout, with his shabby and often torn clothing, or dirty and unkempt appearance.  However, to him, such frivolities are pointless when uncovering the secrets of the universe. Despite his appearance, Yorrick is one of the foremost experts on Riftology and Aether studies.  His knowledge and research has lead to many recent advances such as a feat once thought impossible: Temporarily stabilizing a rift in [[Trimaris]].&lt;br /&gt;
&amp;lt;br&amp;gt;Recently he has tasked adventurers from Trimaris with recovering specific items from Rifts that have opened nearby, as the same rifts cannot open near Shieldhaven itself.&lt;/div&gt;</summary>
		<author><name>172.59.136.253</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=402</id>
		<title>Trimaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=402"/>
		<updated>2025-05-30T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;172.59.136.253: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shieldhaven Outpost.png|200px]]&lt;br /&gt;
&amp;lt;br&amp;gt;Originally known as the Shieldhaven Forward Outpost, the settlement of Trimaris was a fort outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to Shieldhaven. Recently, there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly. The town was successfully reestablished in 122 AS. There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.  However with the alliance between the council and adventurers, it was formally recognized as a town proper, and was renamed Trimaris.&lt;br /&gt;
&lt;br /&gt;
When first re-established the townsfolk and adventurers that frequented the area had to dead with sahuagin territory issues and a schism in the local orc tribe that made the area generally unsafe.  The sahuagin have since struck a deal with the current Magistrate and the local tribe has been mostly reconciled with the locals uncovering an Anarian disguised as one of their shamans.&lt;br /&gt;
&lt;br /&gt;
===Lake Trimar===&lt;br /&gt;
One of the most significant features of Trimaris is it&#039;s location at the edge of Lake Trimar against the river that runs through Shieldhaven out to the western ocean.  The Lake is of great importance as all four countries on the north of the continent share a border with it, allowing for trade opportunities, but also greater chance for inciting incidents.&lt;br /&gt;
&lt;br /&gt;
Rumoured to be living within the lake is a sea creature that few have laid eyes upon.  It is said to have been deposited deep in the lake by a rift and has since been put into a magical slumber. &lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;28 AS&#039;&#039;&#039;&lt;br /&gt;
* Anerian Empire attacks Shieldhaven, destroying the fortified outpost.  The central tower of the outpost was razed to the ground and the surrounding lands burned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;29 AS - 121 AS&#039;&#039;&#039;&lt;br /&gt;
* Various attempts to have the outpost re established were met with mixed results, due to monster attacks and Rift excursions.  The most recent rumor was it was taken by cultist activity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;122 AS&#039;&#039;&#039;&lt;br /&gt;
* Outpost was successfully re-established by Xan Turrainly, on behalf of the Council of ShieldHaven.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;124 AS&#039;&#039;&#039;&lt;br /&gt;
* The Council of Shieldhaven recognizes the Trimar Adventuring Outpost as a town. An election was held and Zephyr Goldenwind was elected to the position of Magistrate, their first action was to rename the town Trimaris.&lt;/div&gt;</summary>
		<author><name>172.59.136.253</name></author>
	</entry>
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