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	<id>https://wiki.tag-larp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=174.181.15.62</id>
	<title>Odyssey Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Special:Contributions/174.181.15.62"/>
	<updated>2026-04-21T15:12:53Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=151</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=151"/>
		<updated>2024-05-09T01:07:58Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - The large lake that touches the 4 large empires of western side of the continent and is a central point of trade and travel. Many rumors and mysteries surround the lake such as sahaugain empires and ancient creatures lurk beneath the surface but most sailors will tell you they&#039;re just tall tales.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS.  Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, They feel they are able to do what they wish and still ply their trade away from the city. &lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=150</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=150"/>
		<updated>2024-05-09T01:06:44Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Points of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - The large lake that touches the 4 large empires of western side of the continent and is a central point of trade and travel&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS.  Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, They feel they are able to do what they wish and still ply their trade away from the city. &lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=149</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=149"/>
		<updated>2024-05-09T01:04:45Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - The large lake that touches the 4 large empires of western side of the continent and is a great central point of trade and travel&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS.  Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, They feel they are able to do what they wish and still ply their trade away from the city. &lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=148</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=148"/>
		<updated>2024-05-09T01:04:13Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - The large lake that touches the 4 large empires of western side of the continent and is a great central point of trade and travel&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS.  Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, being able to do what they wish and still ply their trade away from the city. &lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=147</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=147"/>
		<updated>2024-05-09T01:01:50Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - The large lake that touches the 4 large empires of western side of the continent and is a great central point of trade and travel&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - The outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS.  Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing. &lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=146</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=146"/>
		<updated>2024-05-09T00:48:11Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. The Aether force is so abundant that it forms Aether crystals, a mineable resource that powers both &#039;&#039;&#039;[[Element]]&#039;&#039;&#039; magic and technology throughout the land.  Some say this is the natural force of Arcrath and others believe its the work of powerful &#039;&#039;&#039;[[Gods]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of &#039;&#039;&#039;[[Shieldhaven]]&#039;&#039;&#039;. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[Races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=145</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=145"/>
		<updated>2024-05-09T00:47:53Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. The Aether force is so abundant that it forms Aether crystals, a mineable resource that powers both &#039;&#039;&#039;[[Element]]&#039;&#039;&#039; magic and technology throughout the land.  Some say this is the natural force of Arcrath and others believe its the work of powerful &#039;&#039;&#039;[[gods]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of &#039;&#039;&#039;[[Shieldhaven]]&#039;&#039;&#039;. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=144</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=144"/>
		<updated>2024-05-09T00:44:29Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=143</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=143"/>
		<updated>2024-05-09T00:43:52Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
* Lady of Coins, Therea Cantus&lt;br /&gt;
* Lord Protector, Hogarth Gourne&lt;br /&gt;
* Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
* Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
* Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Element&amp;diff=142</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Element&amp;diff=142"/>
		<updated>2024-05-09T00:43:37Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 primary elements: earth, air, fire, and water that effect the Aetheric energies of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; such as Attuned crystals, aether powered technology, and, magic throughout the realm.  However, research has managed to produce synthetic aether crystals and thus two man-made elements have been researched: Plant and Lightning.  &lt;br /&gt;
&lt;br /&gt;
These four elements form a circle with one element beating another: Water -&amp;gt; Fire -&amp;gt; Air -&amp;gt; Earth -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
[[file:element_runes.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Element&amp;diff=141</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Element&amp;diff=141"/>
		<updated>2024-05-09T00:42:13Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 primary elements: earth, air, fire, and water that effect the Aetheric energies of Arkrath such as Attuned crystals, aether powered technology, and, magic throughout the realm.  However, research has managed to produce synthetic aether crystals and thus two man-made elements have been researched: Plant and Lightning.  &lt;br /&gt;
&lt;br /&gt;
These four elements form a circle with one element beating another: Water -&amp;gt; Fire -&amp;gt; Air -&amp;gt; Earth -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
[[file:element_runes.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Element&amp;diff=140</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Element&amp;diff=140"/>
		<updated>2024-05-09T00:33:43Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 primary elements: earth, air, fire, and water that effect the Aetheric energies of Arkrath such as Attuned crystals, aether powered technology, and, magic throughout the realm.  However, research has managed to produce synthetic aether crystals and thus two man-made elements have been created: Plant and Lightning.  &lt;br /&gt;
&lt;br /&gt;
These four elements form a circle with one element beating another: Water -&amp;gt; Fire -&amp;gt; Air -&amp;gt; Earth -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
[[file:element_runes.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Element&amp;diff=138</id>
		<title>Element</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Element&amp;diff=138"/>
		<updated>2024-05-09T00:28:12Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 primary elements: earth, air, fire, and water that effect the Aetheric energies of Arkrath (such as Attuned)  However there have been There are also two elements that have been synthesized: plant and lightning.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These four elements form a circle with one element beating another: Water -&amp;gt; Fire -&amp;gt; Air -&amp;gt; Earth -&amp;gt; Water&lt;br /&gt;
&lt;br /&gt;
[[file:element_runes.jpg|400px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=136</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=136"/>
		<updated>2024-05-09T00:24:10Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. The Aether force is so abundant that it forms Aether crystals, a mineable resource that powers both &#039;&#039;&#039;[[Element]]&#039;&#039;&#039; magic and technology throughout the land.&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of &#039;&#039;&#039;[[Shieldhaven]]&#039;&#039;&#039;. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=134</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=134"/>
		<updated>2024-05-09T00:23:34Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. The Aether force is so abundant that it forms Aether crystals, a mineable resource that powers both &#039;&#039;&#039;[[Element]]&#039;&#039;&#039; magic and technology throughout the land.&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of &#039;&#039;&#039;[[Shieldhaven]]&#039;&#039;&#039;. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=133</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=133"/>
		<updated>2024-05-09T00:22:55Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. The Aether force is so abundant that it forms Aether crystals, a mineable resource that powers both &#039;&#039;&#039;[[Element]]&#039;&#039;&#039; and technology throughout the land.&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of &#039;&#039;&#039;[[Shieldhaven]]&#039;&#039;&#039;. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=132</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=132"/>
		<updated>2024-05-09T00:21:50Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. This magical force is so abundant that it forms Aether crystals, a mineable resource that powers both magic and technology throughout the land.&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of &#039;&#039;&#039;[[Shieldhaven]]&#039;&#039;&#039;. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=131</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=131"/>
		<updated>2024-05-09T00:09:40Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. This magical force is so abundant that it forms Aethercrystals, a mineable resource that powers both magic and technology throughout the land.&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of Shieldhaven. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous &#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=130</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=130"/>
		<updated>2024-05-09T00:09:28Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Odyssey, a high fantasy LARP of endless possibilities!&lt;br /&gt;
&lt;br /&gt;
Explore the ever-changing world of &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039; and unravel the mysteries of the Rifts, tears in reality that flash across the land leaving behind creatures with strange and unique properties. Throughout your journey you’ll learn to harness the power of Aether. This magical force is so abundant that it forms Aethercrystals, a mineable resource that powers both magic and technology throughout the land.&lt;br /&gt;
&lt;br /&gt;
Adventure awaits as you journey forth from the city of Shieldhaven. Named for the magical barrier that protects the city inhabitants from the destruction of the Rifts, adventurers like you can be found in the densely populated lower districts that have formed along the city walls. As the main Hub city in the world of Arkrath, Shieldhaven is a melting pot of cultures overseen by a mix of elected council members and elite guild masters. Whether you’re a battle hardened warrior, a weaver of the Aetheric energies, or even a shopkeep trying to climb their way to the top of the Commerce Guild, there’s a place for you in Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
Perhaps you&#039;re a healer who wants to make sure your friends finish the quest in one piece. Or maybe you&#039;re the roguish type, taking every opportunity to fill your pockets with treasure. Are you a warrior that shoots fireballs? A dwarf that can fly? Maybe you’re a magical automaton searching for the wizard who created you. With the numerous&#039;&#039;&#039;[[races]]&#039;&#039;&#039; that inhabit the realm, if you can reasonably explain it, you can play it!&lt;br /&gt;
&lt;br /&gt;
Even players who can’t be in active combat can join the fray with our inclusive Warden character type. Use your skills to help your friends and effect the flow of battle, all while avoiding direct physical confrontation.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=128</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=128"/>
		<updated>2024-05-09T00:01:03Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, a world filled with many different &#039;&#039;&#039;[[races]]&#039;&#039;&#039; and even  &#039;&#039;&#039;[[gods]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=127</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Main_Page&amp;diff=127"/>
		<updated>2024-05-09T00:00:47Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, a world filled with many different&#039;&#039;&#039;[[races]]&#039;&#039;&#039;and even  &#039;&#039;&#039;[[gods]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:Arkrath 2024.png|800px]]&lt;br /&gt;
&lt;br /&gt;
Odyssey is a Larp played over a series of &#039;&#039;&#039;[[events]]&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=125</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=125"/>
		<updated>2024-05-08T23:38:34Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Trickster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Cleansing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that want the power to bring an the end to all things or their own conflicts. While worship is viewed with distaste, there are some that view the Devourer as a Great Cleanser, that brings about change and renewal.&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that are free-spirited and openly welcome that chaos that is change, but is often at odds with organized society. Often mistaken as “evil” or &amp;quot;malevolent&amp;quot; by more closed minded people.&lt;br /&gt;
&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane by connecting the rifts to help stave off the Devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that wish to protect and guide others, while some find the traveler as a vagabond of sorts.  Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=124</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=124"/>
		<updated>2024-05-08T23:37:18Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Traveler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Cleansing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that want the power to bring an the end to all things or their own conflicts. While worship is viewed with distaste, there are some that view the Devourer as a Great Cleanser, that brings about change and renewal.&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often mistaken as “evil” by more closed minded peoples&lt;br /&gt;
&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane by connecting the rifts to help stave off the Devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that wish to protect and guide others, while some find the traveler as a vagabond of sorts.  Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=123</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=123"/>
		<updated>2024-05-08T23:35:51Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Trickster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Cleansing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that want the power to bring an the end to all things or their own conflicts. While worship is viewed with distaste, there are some that view the Devourer as a Great Cleanser, that brings about change and renewal.&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often mistaken as “evil” by more closed minded peoples&lt;br /&gt;
&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=122</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=122"/>
		<updated>2024-05-08T23:35:33Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Devourer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Cleansing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that want the power to bring an the end to all things or their own conflicts. While worship is viewed with distaste, there are some that view the Devourer as a Great Cleanser, that brings about change and renewal.&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=121</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=121"/>
		<updated>2024-05-08T23:30:54Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Sower of Seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Clensing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Worship of the Devourer is often met with distaste in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=120</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=120"/>
		<updated>2024-05-08T23:30:44Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Devourer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Clensing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Worship of the Devourer is often met with distaste in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=119</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=119"/>
		<updated>2024-05-08T23:29:41Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Traveler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Worship of the Devourer is often met with distaste in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=118</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=118"/>
		<updated>2024-05-08T23:28:57Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Sower of Seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Worship of the Devourer is often met with distaste in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=116</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=116"/>
		<updated>2024-05-08T23:24:27Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Devourer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Normally viewed as a “Good” deity, worshiped in civilized realms with some viewing the Sower of Seeds as a malevolent force that only grows to conquer&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Worship of the Devourer is often met with distaste in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=115</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=115"/>
		<updated>2024-05-08T23:22:26Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Sower of Seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Normally viewed as a “Good” deity, worshiped in civilized realms with some viewing the Sower of Seeds as a malevolent force that only grows to conquer&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Normally viewed as a &amp;quot;evil&amp;quot; deity, worship is typically banned in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=114</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=114"/>
		<updated>2024-05-08T23:21:49Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Devourer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Normally viewed as a “Good” deity, worshiped in civilized realms&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Normally viewed as a &amp;quot;evil&amp;quot; deity, worship is typically banned in civilized realms although there are pockets that view the Devourer is a Great Cleanser that brings about change and renewal&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=113</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=113"/>
		<updated>2024-05-08T23:20:38Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Sower of Seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Normally viewed as a “Good” deity, worshiped in civilized realms&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=112</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=112"/>
		<updated>2024-05-08T23:18:59Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Devourer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=111</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=111"/>
		<updated>2024-05-08T23:18:21Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Sower of Seeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=110</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=110"/>
		<updated>2024-05-08T23:18:05Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Dance of the Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=108</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=108"/>
		<updated>2024-05-08T23:12:16Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* The Dance of the Deities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=107</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=107"/>
		<updated>2024-05-08T23:11:10Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* Rift Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
The idea is that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=106</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=106"/>
		<updated>2024-05-08T23:10:03Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
=== Rift Description ===&lt;br /&gt;
When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane.  This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop.  The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes. &lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
The idea is that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=105</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=105"/>
		<updated>2024-05-08T23:09:31Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a recovered transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
=== Rift Description ===&lt;br /&gt;
When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane.  This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop.  The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes. &lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
The idea is that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=104</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=104"/>
		<updated>2024-05-08T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot;   &lt;br /&gt;
 - Copy of a recovered transcript lost in the collapse Shokar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
=== Rift Description ===&lt;br /&gt;
When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane.  This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop.  The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes. &lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
The idea is that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=103</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=103"/>
		<updated>2024-05-08T23:07:55Z</updated>

		<summary type="html">&lt;p&gt;174.181.15.62: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.    &lt;br /&gt;
&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life, 12 points?&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Is the primary “Good” deity, widely worshiped in civilized realms&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;-	Is the primary “Evil” deity, worship is typically banned in civilized realms&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.   They connect the rifts to help stave off the devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
=== Rift Description ===&lt;br /&gt;
When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane.  This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop.  The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes. &lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
The idea is that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.&lt;/div&gt;</summary>
		<author><name>174.181.15.62</name></author>
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