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	<id>https://wiki.tag-larp.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=192.189.187.101</id>
	<title>Odyssey Wiki - User contributions [en]</title>
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	<updated>2026-04-21T19:42:28Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Rift&amp;diff=354</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Rift&amp;diff=354"/>
		<updated>2025-01-22T17:25:16Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rifts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The largest recorded rift was during the formation of the &#039;&#039;&#039;[[March 2024 event|Sea of Glass]]&#039;&#039;&#039;, which decimated Shakar.  This event was so impactful that the world used it as the basis of their calendar, with A.S. referring to After Shakar.&lt;br /&gt;
&lt;br /&gt;
 == Out of Game ==&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;&#039;Rifts - Out of Game&#039;&#039;&#039;&lt;br /&gt;
Rifts appear at &amp;quot;random&amp;quot; and can often fundamentally change the landscape where they appear, affecting large areas or sometimes small sections of the world. They can add or remove features, typically creatures and structures, and take them to an unknown plane or alternatively they can place said features from an unknown plane onto our world.  When a rift opens, it is directional, meaning things can either come out of or enter a specific rift, not both.  If a player would like to have a rift involved with a plotline they wish to run, they must check with the plot team first.&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Rift&amp;diff=353</id>
		<title>Rift</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Rift&amp;diff=353"/>
		<updated>2025-01-22T17:24:46Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rifts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The largest recorded rift was during the formation of the &#039;&#039;&#039;[[March 2024 event|Sea of Glass]]&#039;&#039;&#039;, which decimated Shakar.  This event was so impactful that the world used it as the basis of their calendar, with A.S. referring to After Shakar.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;Rifts - Out of Game&#039;&#039;&#039;&lt;br /&gt;
Rifts appear at &amp;quot;random&amp;quot; and can often fundamentally change the landscape where they appear, affecting large areas or sometimes small sections of the world. They can add or remove features, typically creatures and structures, and take them to an unknown plane or alternatively they can place said features from an unknown plane onto our world.  When a rift opens, it is directional, meaning things can either come out of or enter a specific rift, not both.  If a player would like to have a rift involved with a plotline they wish to run, they must check with the plot team first.&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=324</id>
		<title>Trimaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=324"/>
		<updated>2025-01-22T13:59:16Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An outpost outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to Shieldhaven. Recently, there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly. The town was successfully reestablished in 122 AS. There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
== History == &lt;br /&gt;
&lt;br /&gt;
Trimaris was originally known as the Trimar Adventuring Outpost.&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=320</id>
		<title>Trimaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=320"/>
		<updated>2025-01-22T13:57:42Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History== Trimaris was originally known as the Trimar Adventuring Outpost.&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=319</id>
		<title>Trimaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Trimaris&amp;diff=319"/>
		<updated>2025-01-22T13:56:49Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;History&amp;#039;&amp;#039;&amp;#039; Trimaris was originally known as the Trimar Adventuring Outpost.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;History&#039;&#039;&#039; Trimaris was originally known as the Trimar Adventuring Outpost.&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=318</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=318"/>
		<updated>2025-01-22T13:56:08Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A city-state that governs itself via a council of five, it has become a lively spot for trade due to its position between two rivers that meet just before they empty into the sea. It&#039;s real surge in population came when it was discovered that, for some reason, rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but the council members rejected the notion as one of the terms to join would be the sharing of the reason why rifts so rarely appeared within their borders. Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council. The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28 AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
::Lady of Coins, Therea Cantus&lt;br /&gt;
::Lord Protector, Hogarth Gourne&lt;br /&gt;
::Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
::Chief Arbiter, Xan Turrainly&lt;br /&gt;
::Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - A large lake that&#039;s location makes it an important point for shipping and trade, with four countries having access to its waters.  However increased trade has also made it a hotspot for smuggling and piracy.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to Shieldhaven. Recently, there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly. The town was successfully reestablished in 122 AS.  There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;&#039;123 AS&#039;&#039;&#039;&lt;br /&gt;
*Caelum Pradt made a sudden announcement of his intent to step down as Grand Arbiter.  An election was held with Xan Turrainly beating out Prescott Dwill to fill the position.&lt;br /&gt;
&#039;&#039;&#039;124 AS&#039;&#039;&#039;&lt;br /&gt;
*Counsel of Shieldhaven recognizes the Trimar Adventuring Outpost as a town.  An election was held and Zephyr Goldenwind was elected to the position of Magistrate.&lt;br /&gt;
Their first action was to officially name the town [[Trimaris]].&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=317</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=317"/>
		<updated>2025-01-22T13:51:32Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A city-state that governs itself via a council of five, it has become a lively spot for trade due to its position between two rivers that meet just before they empty into the sea. It&#039;s real surge in population came when it was discovered that, for some reason, rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but the council members rejected the notion as one of the terms to join would be the sharing of the reason why rifts so rarely appeared within their borders. Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council. The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28 AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
::Lady of Coins, Therea Cantus&lt;br /&gt;
::Lord Protector, Hogarth Gourne&lt;br /&gt;
::Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
::Chief Arbiter, Xan Turrainly&lt;br /&gt;
::Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - A large lake that&#039;s location makes it an important point for shipping and trade, with four countries having access to its waters.  However increased trade has also made it a hotspot for smuggling and piracy.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to Shieldhaven. Recently, there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly. The town was successfully reestablished in 122 AS.  There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;&#039;123 AS&#039;&#039;&#039;&lt;br /&gt;
*Caelum Pradt made a sudden announcement of his intent to step down as Grand Arbiter.  An election was held with Xan Turrainly beating out Prescott Dwill to fill the position.&lt;br /&gt;
&#039;&#039;&#039;124 AS&#039;&#039;&#039;&lt;br /&gt;
*Counsel of Shieldhaven recognizes the Trimar Adventuring Outpost as a town.  An election was held and Zephyr Goldenwind was elected to the position of Magistrate.&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=316</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=316"/>
		<updated>2025-01-22T13:49:50Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A city-state that governs itself via a council of five, it has become a lively spot for trade due to its position between two rivers that meet just before they empty into the sea. It&#039;s real surge in population came when it was discovered that, for some reason, rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but the council members rejected the notion as one of the terms to join would be the sharing of the reason why rifts so rarely appeared within their borders. Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council. The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28 AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
::Lady of Coins, Therea Cantus&lt;br /&gt;
::Lord Protector, Hogarth Gourne&lt;br /&gt;
::Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
::Chief Arbiter, Xan Turrainly&lt;br /&gt;
::Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - A large lake that&#039;s location makes it an important point for shipping and trade, with four countries having access to its waters.  However increased trade has also made it a hotspot for smuggling and piracy.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to Shieldhaven. Recently, there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly. The town was successfully reestablished in 122 AS.  There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;&#039;123 AS&#039;&#039;&#039;&lt;br /&gt;
*Caelum Pradt made a sudden announcement of his intent to step down as Grand Arbiter.  An election was held with Xan Turrainly beating out Prescott Dwill to fill the position.&lt;br /&gt;
&#039;&#039;&#039;124&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=315</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=315"/>
		<updated>2025-01-22T13:49:23Z</updated>

		<summary type="html">&lt;p&gt;192.189.187.101: /* Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A city-state that governs itself via a council of five, it has become a lively spot for trade due to its position between two rivers that meet just before they empty into the sea. It&#039;s real surge in population came when it was discovered that, for some reason, rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but the council members rejected the notion as one of the terms to join would be the sharing of the reason why rifts so rarely appeared within their borders. Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council. The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28 AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
::Lady of Coins, Therea Cantus&lt;br /&gt;
::Lord Protector, Hogarth Gourne&lt;br /&gt;
::Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
::Chief Arbiter, Xan Turrainly&lt;br /&gt;
::Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - A large lake that&#039;s location makes it an important point for shipping and trade, with four countries having access to its waters.  However increased trade has also made it a hotspot for smuggling and piracy.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to Shieldhaven. Recently, there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly. The town was successfully reestablished in 122 AS.  There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;&#039;123 AS&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caelum Pradt made a sudden announcement of his intent to step down as Grand Arbiter.  An election was held with Xan Turrainly beating out Prescott Dwill to fill the position.&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>192.189.187.101</name></author>
	</entry>
</feed>