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	<updated>2026-04-21T14:47:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=200</id>
		<title>Shieldhaven</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Shieldhaven&amp;diff=200"/>
		<updated>2024-05-15T02:16:54Z</updated>

		<summary type="html">&lt;p&gt;67.165.94.75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shieldhaven == &lt;br /&gt;
&lt;br /&gt;
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it&#039;s real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the &#039;&#039;&#039;[[The Merchayne]]&#039;&#039;&#039;, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders.  Feeling that their inclusion  was only to extort this information, the proposal was rejected by the Shieldhaven council.  The &#039;&#039;&#039;[[Anarian Empire]]&#039;&#039;&#039; attempted to march on the city with what forces it had on the western continent in the year 28AS.  It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area.  Their attempt ended in failure, as the besieged city was relieved by forces from the &#039;&#039;&#039;[[Kingdom of Turiand]]&#039;&#039;&#039;, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.  &lt;br /&gt;
&lt;br /&gt;
The current council:&lt;br /&gt;
::Lady of Coins, Therea Cantus&lt;br /&gt;
::Lord Protector, Hogarth Gourne&lt;br /&gt;
::Grand Emissary, Than’dar Whisperquill &lt;br /&gt;
::Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)&lt;br /&gt;
::Grand Arcanist, Yorrick Wembledim&lt;br /&gt;
&lt;br /&gt;
===Points of Interest===&lt;br /&gt;
** &#039;&#039;&#039;Lake Trimar&#039;&#039;&#039; - A large lake that&#039;s location makes it an important point for shipping and trade, with four countries having access to its waters.  However increased trade has also made it a hotspot for smuggling and piracy.&lt;br /&gt;
&lt;br /&gt;
** &#039;&#039;&#039;The Trimar Adventuring Outpost&#039;&#039;&#039; - An outpost outside of the large city of Shieldhaven where adventurers normally gather. It was once destroyed in 28 AS as an Anarian army marched downriver to lay siege to shieldhaven. Recently there was an effort to begin rebuilding the outpost, under the guidance of Xan Turrainly, the town was reestablished in 122 AS.  There has been criticism of the Shieldhaven council for devoting resources to the town as it is susceptible to the effects of rifts, being so far from City of Shieldhaven.&lt;br /&gt;
&lt;br /&gt;
[[Category:Countries]]&lt;/div&gt;</summary>
		<author><name>67.165.94.75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Aether&amp;diff=199</id>
		<title>Aether</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Aether&amp;diff=199"/>
		<updated>2024-05-15T02:11:45Z</updated>

		<summary type="html">&lt;p&gt;67.165.94.75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aether is often considered the lifeforce of Arkrath, the great magical energy that keeps the world going.  The air is filled with the &lt;br /&gt;
Aether in such a large capacity that it is known to form crystals across the land.  These crystals can be harvested for their natural magical qualities and some are even attuned to a specific &#039;&#039;&#039;[[element|elements]]&#039;&#039;&#039;. They are found everywhere, often in small quantities that have broken off of larger, older crystals.&lt;/div&gt;</summary>
		<author><name>67.165.94.75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=198</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=198"/>
		<updated>2024-05-15T02:06:32Z</updated>

		<summary type="html">&lt;p&gt;67.165.94.75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shakar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those in need.  Many farmers and healers tend to worship the Sower as the bringer of life, however, some view the Sower of Seeds as a force of rebirth, such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Cleansing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that want the power to bring an the end to all things or their own conflicts. While worship is often viewed with distaste, there are some that view the Devourer as a Great Cleanser, one which brings about change and renewal.&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that are free-spirited and openly welcome that chaos that is change, but is often at odds with organized society. Often mistaken as “evil” or &amp;quot;malevolent&amp;quot; by more closed minded people.&lt;br /&gt;
&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane by connecting the rifts to help stave off the Devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that wish to protect and guide others, while some find the traveler as a vagabond of sorts.  Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>67.165.94.75</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=197</id>
		<title>Gods</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Gods&amp;diff=197"/>
		<updated>2024-05-15T02:01:26Z</updated>

		<summary type="html">&lt;p&gt;67.165.94.75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gods ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born.&amp;quot;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
    -The Dance of the Deities - Chapter 1, Verse 5.&lt;br /&gt;
&lt;br /&gt;
=== General === &lt;br /&gt;
:&#039;&#039;&amp;quot;Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of &#039;&#039;&#039;[[aether]]&#039;&#039;&#039; technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.   In &#039;&#039;&#039;[[Arkrath]]&#039;&#039;&#039;, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.&amp;quot; &#039;&#039;  &lt;br /&gt;
 - Copy of a transcript lost in the collapse Shakar&lt;br /&gt;
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler&lt;br /&gt;
&lt;br /&gt;
=== Sower of Seeds ===&lt;br /&gt;
* &#039;&#039;&#039;The Sower of Seeds.&#039;&#039;&#039; AKA Creator, Sower of Seeds is Life.   It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.		&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Sun, Dawn, Tree of Life&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Green and Yellow&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Spreading of Life, Proliferation of Aether, Growth, Rebirth&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- The Sun, Light, Life, Aether, Creation&lt;br /&gt;
** &#039;&#039;&#039;Typical worshipers&#039;&#039;&#039;- Those that wish to be more kind and benevolent to those less in need. However, some view the Sower of Seeds as a powerful force of destruction such as Necromancers and Liches&lt;br /&gt;
&lt;br /&gt;
===The Devourer===&lt;br /&gt;
* &#039;&#039;&#039;The Devourer.&#039;&#039;&#039; AKA The Maw, The Void, The Eater, eats up excess magic/aether&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Six Pointed Maw “Lamprey”, Empty Circle&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Black and White&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Ending of Life, Destruction of Aether, Cleansing, Removal&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Darkness, Death, Destruction, Corruption&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that want the power to bring an the end to all things or their own conflicts. While worship is viewed with distaste, there are some that view the Devourer as a Great Cleanser, that brings about change and renewal.&lt;br /&gt;
&lt;br /&gt;
===The Trickster===&lt;br /&gt;
* &#039;&#039;&#039;The Trickster.&#039;&#039;&#039; AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].				&lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Broken/Tipped Scales, Masks&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- No set colors. Bright and garish within shrines&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Upsetting of Balance, Being Contrary, Opening &#039;&#039;&#039;[[rift|Rifts]]&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Domains- Trickery&#039;&#039;&#039;, Stealth, Chaos, Change, Rifts&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that are free-spirited and openly welcome that chaos that is change, but is often at odds with organized society. Often mistaken as “evil” or &amp;quot;malevolent&amp;quot; by more closed minded people.&lt;br /&gt;
&lt;br /&gt;
===The Traveler===&lt;br /&gt;
* &#039;&#039;&#039;The Traveler.&#039;&#039;&#039; AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane by connecting the rifts to help stave off the Devourer.   They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes. &lt;br /&gt;
** &#039;&#039;&#039;Symbols&#039;&#039;&#039;- Winding Road, Flying Birds, Large Gate&lt;br /&gt;
** &#039;&#039;&#039;Colors&#039;&#039;&#039;- Blues and Browns&lt;br /&gt;
** &#039;&#039;&#039;Dogma&#039;&#039;&#039;- Keeping Order Between Realms, Keeping Realms Contained&lt;br /&gt;
** &#039;&#039;&#039;Domains&#039;&#039;&#039;- Order, Travel, Rifts, The Planes&lt;br /&gt;
** &#039;&#039;&#039;Typical Worshipers&#039;&#039;&#039;- Those that wish to protect and guide others, while some find the traveler as a vagabond of sorts.  Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.&lt;br /&gt;
&lt;br /&gt;
===  The Dance of the Deities ===&lt;br /&gt;
Theocratic scholars and religious leaders believe that magic/the universe is cyclical and balanced.  The most common of these is the formation of the Rifts.  Sower of Seeds expands the Aether, The Trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, and since there is less Aether  the Sower of Seeds begins the cycle anew.&lt;br /&gt;
&lt;br /&gt;
Much debate surrounding this one phenomena and many others is a common topic of peaceful discussion amongst scholars and theologists alike.&lt;/div&gt;</summary>
		<author><name>67.165.94.75</name></author>
	</entry>
</feed>