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	<id>https://wiki.tag-larp.com/index.php?action=history&amp;feed=atom&amp;title=Warden</id>
	<title>Warden - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.tag-larp.com/index.php?action=history&amp;feed=atom&amp;title=Warden"/>
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	<updated>2026-04-21T13:41:20Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Warden&amp;diff=229&amp;oldid=prev</id>
		<title>Mel at 19:25, 18 August 2024</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Warden&amp;diff=229&amp;oldid=prev"/>
		<updated>2024-08-18T19:25:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:25, 18 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two levels of Warden.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are two levels of Warden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Warden 1 is an innate skill can be used at any point in the weekend.  Warden 1 is intended for players with temporary impairments, such as a migraine or a broken arm.  We request that as soon as you have a chance communicate this with Plot/Safety Staff if you are activating the skill.  Once activated you may not turn off Warden 1 after activated during a weekend.  Benefits for Warden 1 is listed as part of the Innate Skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&amp;lt;b&amp;gt;&lt;/ins&gt;Warden 1&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;is an innate skill can be used at any point in the weekend.  Warden 1 is intended for players with temporary impairments, such as a migraine or a broken arm.  We request that as soon as you have a chance communicate this with Plot/Safety Staff if you are activating the skill.  Once activated you may not turn off Warden 1 after activated during a weekend.  Benefits for Warden 1 is listed as part of the Innate Skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Warden 2 is an open skill you may take which will make you permanently a Warden.  Warden 2 is intended for players with more permanent issues and allows them to have access to additional specializations.  After Taken the skill you will always have Warden 1 active during every event.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&amp;lt;b&amp;gt;&lt;/ins&gt;Warden 2&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;is an open skill you may take which will make you permanently a Warden.  Warden 2 is intended for players with more permanent issues and allows them to have access to additional specializations.  After Taken the skill you will always have Warden 1 active during every event.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
	<entry>
		<id>https://wiki.tag-larp.com/index.php?title=Warden&amp;diff=227&amp;oldid=prev</id>
		<title>Mel: Created page with &quot;Live action role-playing games are equal parts live action (physically swinging a sword) as well as role-playing (magically throwing a fireball). However, some players, because of a medical condition or disability, would like to participate in combat but cannot do so safely or cannot do so comfortably. These players are referred to as Wardens.   There are two levels of Warden.  Warden 1 is an innate skill can be used at any point in the weekend.  Warden 1 is intended for...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.tag-larp.com/index.php?title=Warden&amp;diff=227&amp;oldid=prev"/>
		<updated>2024-08-18T19:22:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Live action role-playing games are equal parts live action (physically swinging a sword) as well as role-playing (magically throwing a fireball). However, some players, because of a medical condition or disability, would like to participate in combat but cannot do so safely or cannot do so comfortably. These players are referred to as Wardens.   There are two levels of Warden.  Warden 1 is an innate skill can be used at any point in the weekend.  Warden 1 is intended for...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Live action role-playing games are equal parts live action (physically swinging a sword) as well as role-playing (magically throwing a fireball). However, some players, because of a medical condition or disability, would like to participate in combat but cannot do so safely or cannot do so comfortably. These players are referred to as Wardens. &lt;br /&gt;
&lt;br /&gt;
There are two levels of Warden.&lt;br /&gt;
&lt;br /&gt;
Warden 1 is an innate skill can be used at any point in the weekend.  Warden 1 is intended for players with temporary impairments, such as a migraine or a broken arm.  We request that as soon as you have a chance communicate this with Plot/Safety Staff if you are activating the skill.  Once activated you may not turn off Warden 1 after activated during a weekend.  Benefits for Warden 1 is listed as part of the Innate Skill.&lt;br /&gt;
&lt;br /&gt;
Warden 2 is an open skill you may take which will make you permanently a Warden.  Warden 2 is intended for players with more permanent issues and allows them to have access to additional specializations.  After Taken the skill you will always have Warden 1 active during every event.&lt;/div&gt;</summary>
		<author><name>Mel</name></author>
	</entry>
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