Shieldhaven: Difference between revisions
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===Points of Interest=== | ===Points of Interest=== | ||
** '''Lake Trimar''' - The large lake that touches the 4 large empires of western side of the continent and is a central point of trade and travel | ** '''Lake Trimar''' - The large lake that touches the 4 large empires of western side of the continent and is a central point of trade and travel. Many rumors and mysteries surround the lake such as sahaugain empires and ancient creatures lurk beneath the surface but most sailors will tell you they're just tall tales. | ||
** '''The Trimar Adventuring Outpost''' - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS. Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, They feel they are able to do what they wish and still ply their trade away from the city. | ** '''The Trimar Adventuring Outpost''' - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS. Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, They feel they are able to do what they wish and still ply their trade away from the city. | ||
[[Category:Countries]] | [[Category:Countries]] |
Revision as of 17:07, 8 May 2024
Shieldhaven
A City-state that governs itself via a council of 5, at the rivers intersection it was a lively stop for trade before going out to sea, but it's real surge in population came when it was discovered that for some reason rifts would not open in the vicinity of the city. The Shieldhaven council was invited to attend and join the The Merchayne, but a lack of trust existed as the council members rejected the notion that a term of their inclusion would be the sharing of the reason why rifts so rarely appeared within their borders. Feeling that their inclusion was only to extort this information, the proposal was rejected by the Shieldhaven council. The Anarian Empire attempted to march on the city with what forces it had on the western continent in the year 28AS. It is speculated that their goal was to discover the reason that the rifts had stopped opening in the area. Their attempt ended in failure, as the besieged city was relieved by forces from the Kingdom of Turiand, eager to show the Anarian’s that they were willing to fight back against any attempts to return themselves and others back to their control.
The current council:
- Lady of Coins, Therea Cantus
- Lord Protector, Hogarth Gourne
- Grand Emissary, Than’dar Whisperquill
- Chief Arbiter, Caelum Pradt (Resigned, currently vacant until election)
- Grand Arcanist, Yorrick Wembledim
Points of Interest
- Lake Trimar - The large lake that touches the 4 large empires of western side of the continent and is a central point of trade and travel. Many rumors and mysteries surround the lake such as sahaugain empires and ancient creatures lurk beneath the surface but most sailors will tell you they're just tall tales.
- The Trimar Adventuring Outpost - An outpost outside of the large city of Shieldhaven where adventurers normally gather. After the short lived war between the Anereian Empire and Shielhaven, the outpost was lost for a time. Thanks to those working to reclaim outpost, under the guidance of Xan Turrainly, the adventurers made one last push and settled the town in the year 122 PS. Despite the risk of being outside the Grand Aether Shield from Shieldhaven, the adventurers find the freedom refreshing, They feel they are able to do what they wish and still ply their trade away from the city.