Nichnevyn: Difference between revisions
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<b>Colors:</b> Deep burgundy, mauve pink, and grey | <b>Colors:</b> Deep burgundy, mauve pink, and grey | ||
==== Herodias (hr - OH - dee - us) West Clan - | ==== Herodias ==== | ||
Those in this clan usually reside forests, especially those near lakes. Some say deep within the | (hr - OH - dee - us)<br /> | ||
West Clan - Air Element | |||
Those in this clan usually reside forests, especially those near lakes. Some say deep within the deepest wilderness there is a deep lake and therein lies the Olde Settlement... that no one has seen. They are well adapted to life in the forest, especially alongside lakes. Their connection with their magic is strongest at moonrise/moonset. Warm days with shade give them energy. | |||
Colors | |||
<b>Crafts:</b> Singing, dancing, weaving | |||
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<b>Kindred Animal:</b> Wolves and Frogs | |||
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<b>Matron Spirit:</b> Hecate | |||
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<b>Colors:</b> Forest green, goldenrod, and grey | |||
==== Nic Naoimhein (nich - NIGHM - eyn) - Nwine - aether energy ==== | ==== Nic Naoimhein (nich - NIGHM - eyn) - Nwine - aether energy ==== |
Revision as of 13:57, 18 August 2024
Nichnevyn (NICH - neh - vin) are an old witch clan that has resided in Arkrath well before AS. Their roots are found in Wanderer Humans who utilized elemental magic and the natural paths each element had with the cardinal and ordinal directions. At one point in their history, the humans ceased to travel and created established settlements... but only in the cardinal directions- North, South, East, West. These settlements, now known as the Olde Settlements, have long been abandoned and their whereabouts are lost to the current generation.
Through the ages and as the Rifts began to cause incredible disturbances, most notably the destruction of Shakar, Nichnevyn saw a massive decrease in their population. A lot of history and traditions were lost, with many current Nichnevyn dedicating their livelihood to preserving their clan's way of life.
Nowadays, Nichnevyn have returned to the ways of their Wanderer ancestors. Since the Olde Settlements have been abandoned and lost, most witches travel around. However, there are those that can be found living either in Shieldhaven or in sporadic humble hamlets. Because of the decrease in population, clans have welcomed those of other races and teach them of their ways. Additionally, rather than having allegiances with duchies or government, Nichnevyn are loyal to their clan and their kind. A witch refers to themself as their clan name rather than as a citizen of a country.
Nichnevyn Terms and Clansname
Nichnevyn Termonology
- Nichnevyn (NICH - neh - vin) - the general term for a witch that adheres to elemental/directional magic practices, most notably aligned with the cardinal directions: North, South, East, West. Most witches are in this category and usually stay in places longer than others.
- Eadar (eht DUR) - the general term for a witch that adheres to elemental/directional magic practices, most notably aligned with the ordinal directions: North-East, North-West, South-East, South-West. These witches are less populated and tend to travel more.
- Nwine (NUH - wine) - term for a witch who does not align with any direction. The rarest of witches and usually are alone.
- Treigsinne (TREGGS - sh - neh) - term for an ostracized witch who is shunned from the culture of Nichnevyn.
Clansname
In order to portray which clan a witch is a part of, they use 'de na' (DEH nah) between their chosen name and their clan name. A witch can only be part of one clan, whether that be a cardinal or an ordinal clan. For witches that identify as Nwine, then they do not use 'de na'. If a witch wishes to change clans, for any reason, they may do so with no ill will. However, witches who switch clans more than thrice will become ostracized and be named as Treigsinne. This name is also applied to witches who have done so much wrongdoing that they are cast out of a clan and are not permitted to join another. No Nichnevyn will trade, buy, sell, nor assist them. Most witches do not self-identify as a Treigsinne due to the shame but other witches will use the term to ensure that their fellow Nichnevyn will not help the witch.
Examples- Mel is of the Gaistline clan. So Mel is Mel de na Gaistline.
Mel is a recent convert and has a last name. She will add the clan name at the end. So Mel Patterson de na Gaistline.
Some witches love long names and will add titles to their name, especially if they want a bit of flair. Mel would use Mel Patterson de na Gaistline, First of Her Name, North-Eastern Witch of Earth and Fire.
Mel keeps changing clans and is ostracized. She has been labelled Mel Treigsinne.
Clans
Gyre Carline
(GUY - er CAR - line)
North Clan - Earth Element
Those in this clan usually reside in Shieldhaven. There are ruins of the Olde Settlement somewhere within the city-state but most of the Gyre Carline have no memory of where it resides. They are well adapted to life in the lowlands and work well with their hands. Their connection with their magic is strongest at sunset/sunrise. Windy, cloudy days give them energy.
Crafts: Writing, scrying, knitting
Kindred Animal: Highland Cows and Falcons
Matron Spirit: Fae Queen
Colors: Smoky purple, peach, and grey.
Nokke
(NOH - ck)
South Clan - Water Element
Those in this clan usually reside along beaches or cliffs. Some have even taken a solitary life on an island. There is tale of the Olde Settlement on a mysterious island but none have found it. They are well adapted to life near the ocean and on boats. Their connection with their magic is strongest mid-moon. Rainy, foggy days give them energy.
Crafts: Sculpting, glass word, yarn crafts
Kindred Animal: Horses and Whales
Matron Spirit: Nokke
Colors: Deep teal, pale blue, and grey
Gaist
(GHAY - st)
East Clan - Fire Element
Those in this clan usually reside in the lowlands surrounding rivers or even in islands in wider rivers. Rumors of the Olde Settlement being near a dried-up riverbed abounds but no one has dared to venture forth to discover it. They are well adapted to river-life and are excellent at commerce. Their connection with their magic is strongest midday. Hot, steamy days give them energy.
Crafts: Leatherwork, metal work, painting
Kindred Animal: Lynx and Barn Owls
Matron Spirit: Ghast
Colors: Deep burgundy, mauve pink, and grey
Herodias
(hr - OH - dee - us)
West Clan - Air Element
Those in this clan usually reside forests, especially those near lakes. Some say deep within the deepest wilderness there is a deep lake and therein lies the Olde Settlement... that no one has seen. They are well adapted to life in the forest, especially alongside lakes. Their connection with their magic is strongest at moonrise/moonset. Warm days with shade give them energy.
Crafts: Singing, dancing, weaving
Kindred Animal: Wolves and Frogs
Matron Spirit: Hecate
Colors: Forest green, goldenrod, and grey
Nic Naoimhein (nich - NIGHM - eyn) - Nwine - aether energy
Those who identify as Nic Naoimhein do not follow a clan. They are solitary witches who live in true center which is deep underground. There is no olde settlement. A Nic Naoimhein witch is attuned to aether energy. They are well adapted to life underground but have been known to venture above ground. Their crafts are solitary (meditation, star gazing, runework). Their connection with their magic is strongest during the new moon. Eerie, still days with no wind give them energy. The animal associated with the Nic Naoimhein is none other than the Aether Beast, the Trimera. Nic Naoimhein don't usually pay respects to a matron spirit but if they choose to, it is an individual's choice. Colors associated with the Nic Naoimhein are grey with any color of their choosing. (edited)
Gyre Herodias () North-West Clan - earth & air element
Info
Gaistline () North-East Clan - earth & fire element
Info
Herokke () South-West Clan - water & air element
Info
Nokke Gaist () South-East Clan - water & fire element
Info