Nichnevyn: Difference between revisions
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== Clans == | == Clans == | ||
Most witches will travel around the area and towns of their clan's directional alignment. However, that doesn't mean that they refuse to travel outside of that area. Nichnevyn can be found near Eadar and vice versa. There is no disdain between clans- they find comfort and allyship with each other. Communication is very important between the different clans and they will utilize their kindred animals or curriers to exchange news and the like. Despite this united mindset, each clan has different ways to express their traditions and practice their magic. | |||
==== Gyre Carline ==== | ==== Gyre Carline ==== | ||
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North Clan - Earth Element | North Clan - Earth Element | ||
Those in this clan usually reside | Those in this clan usually reside near large plains. There are ruins of the Olde Settlement near a winding river but most of the Gyre Carline have no memory of where it resides. They are well adapted to life on the grasslands and work well with their hands. Their connection with their magic is strongest at sunset/sunrise. Windy, cloudy days give them energy. | ||
<b>Crafts:</b> Writing, | <b>Crafts:</b> Writing, weaving, leatherwork<br /> | ||
<b>Kindred Animal:</b> Highland Cows and Falcons | <b>Kindred Animal:</b> Highland Cows and Falcons | ||
<br /> | <br /> | ||
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South Clan - Water Element | South Clan - Water Element | ||
Those in this clan usually reside along beaches | Those in this clan usually reside along beaches and cliffs. Some have even taken a solitary life on an island. There is tale of the Olde Settlement on a mysterious island but none have found it. They are well adapted not only to the salty life of the ocean but also along rivers with a specialty in commerce. Their connection with their magic is strongest mid-moon. Rainy, foggy days give them energy. | ||
<b>Crafts:</b> | <b>Crafts:</b> Scrying, singing, macramé | ||
<br /> | <br /> | ||
<b>Kindred Animal:</b> Horses and Whales | <b>Kindred Animal:</b> Horses and Whales | ||
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<br />East Clan - Fire Element | <br />East Clan - Fire Element | ||
Those in this clan usually reside in the | Those in this clan usually reside in the highlands and mountains. Rumors of the Olde Settlement residing near a large mountain abounds but no one has dared to venture forth to discover it. They are well adapted to mountain life and are excellent at detail work. Their connection with their magic is strongest midday. Hot, steamy days give them energy. | ||
<b>Crafts:</b> | <b>Crafts:</b> Glass blowing, metal work, painting | ||
<br /> | <br /> | ||
<b>Kindred Animal:</b> Lynx and Barn Owls | <b>Kindred Animal:</b> Lynx and Barn Owls | ||
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West Clan - Air Element | West Clan - Air Element | ||
Those in this clan usually reside forests, especially those near lakes. Some say deep within the deepest wilderness there is a deep lake and therein lies the Olde Settlement... that no one has seen. They are well adapted to life in the forest, especially alongside lakes. Their connection with their magic is strongest at moonrise/moonset. Warm days with shade give them energy. | Those in this clan usually reside forests, especially those near lakes and rivers. Many find themselves within Shieldhaven. Some say deep within the deepest wilderness there is a deep lake and therein lies the Olde Settlement... that no one has seen. They are well adapted to life in the forest, especially alongside lakes, and are able to use a variety of tools . Their connection with their magic is strongest at moonrise/moonset. Warm days with shade give them energy. | ||
<b>Crafts:</b> | <b>Crafts:</b> Pottery, dancing, carving | ||
<br /> | <br /> | ||
<b>Kindred Animal:</b> Wolves and Frogs | <b>Kindred Animal:</b> Wolves and Frogs | ||
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Nwine - Aether Energy | Nwine - Aether Energy | ||
Those who identify as Nic Naoimhein do not follow a clan. They are solitary witches who live in true center which | Those who identify as Nic Naoimhein do not follow a clan. They are solitary witches who live in true center which they identify as deep underground. There is no Olde Settlement. Since a Nic Naoimhein witch is attuned to Aether energy, they have the most knowledge and experience with the Rifts. They are well adapted to life underground but have been known to venture above ground. Their connection with their magic is strongest during the new moon. Eerie, still days with no wind give them energy. | ||
<b>Crafts:</b> Meditation, | <b>Crafts:</b> Meditation, stargazing, rune work | ||
<br /> | <br /> | ||
<b>Kindred Animal:</b> Aether Beast (Trimera) | <b>Kindred Animal:</b> Aether Beast (Trimera) |
Revision as of 17:23, 18 August 2024
Clans
Most witches will travel around the area and towns of their clan's directional alignment. However, that doesn't mean that they refuse to travel outside of that area. Nichnevyn can be found near Eadar and vice versa. There is no disdain between clans- they find comfort and allyship with each other. Communication is very important between the different clans and they will utilize their kindred animals or curriers to exchange news and the like. Despite this united mindset, each clan has different ways to express their traditions and practice their magic.
Gyre Carline
(GUY - er CAR - line)
North Clan - Earth Element
Those in this clan usually reside near large plains. There are ruins of the Olde Settlement near a winding river but most of the Gyre Carline have no memory of where it resides. They are well adapted to life on the grasslands and work well with their hands. Their connection with their magic is strongest at sunset/sunrise. Windy, cloudy days give them energy.
Crafts: Writing, weaving, leatherwork
Kindred Animal: Highland Cows and Falcons
Matron Spirit: Bonreigh Fae (bown REE FAY)
Colors: Smoky purple, peach, and grey.
Nokke
(NOH - ck)
South Clan - Water Element
Those in this clan usually reside along beaches and cliffs. Some have even taken a solitary life on an island. There is tale of the Olde Settlement on a mysterious island but none have found it. They are well adapted not only to the salty life of the ocean but also along rivers with a specialty in commerce. Their connection with their magic is strongest mid-moon. Rainy, foggy days give them energy.
Crafts: Scrying, singing, macramé
Kindred Animal: Horses and Whales
Matron Spirit: Nokke
Colors: Deep teal, pale blue, and grey
Gaist
(GHAY - st)
East Clan - Fire Element
Those in this clan usually reside in the highlands and mountains. Rumors of the Olde Settlement residing near a large mountain abounds but no one has dared to venture forth to discover it. They are well adapted to mountain life and are excellent at detail work. Their connection with their magic is strongest midday. Hot, steamy days give them energy.
Crafts: Glass blowing, metal work, painting
Kindred Animal: Lynx and Barn Owls
Matron Spirit: Ghast (gah ST)
Colors: Deep burgundy, mauve pink, and grey
Herodias
(hir - OH - dee - us)
West Clan - Air Element
Those in this clan usually reside forests, especially those near lakes and rivers. Many find themselves within Shieldhaven. Some say deep within the deepest wilderness there is a deep lake and therein lies the Olde Settlement... that no one has seen. They are well adapted to life in the forest, especially alongside lakes, and are able to use a variety of tools . Their connection with their magic is strongest at moonrise/moonset. Warm days with shade give them energy.
Crafts: Pottery, dancing, carving
Kindred Animal: Wolves and Frogs
Matron Spirit: Hechate (HECK ate)
Colors: Forest green, goldenrod, and grey
Nic Naoimhein
(nich - NIGHM - eyn)
Nwine - Aether Energy
Those who identify as Nic Naoimhein do not follow a clan. They are solitary witches who live in true center which they identify as deep underground. There is no Olde Settlement. Since a Nic Naoimhein witch is attuned to Aether energy, they have the most knowledge and experience with the Rifts. They are well adapted to life underground but have been known to venture above ground. Their connection with their magic is strongest during the new moon. Eerie, still days with no wind give them energy.
Crafts: Meditation, stargazing, rune work
Kindred Animal: Aether Beast (Trimera)
Matron Spirit: Individual's choice
Colors: Grey and any color of their choosing
Gyre Herodias () North-West Clan - earth & air element
Info
Gaistline () North-East Clan - earth & fire element
Info
Herokke () South-West Clan - water & air element
Info
Nokke Gaist () South-East Clan - water & fire element
Info