Gods: Difference between revisions

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=== General ===  
=== General ===  
:Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of '''[[aether]]''' technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.  In '''[[Arkrath]]''', there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.  
:"Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of '''[[aether]]''' technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions.  In '''[[Arkrath]]''', there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized.
 
- Copy of a recovered transcript lost in the collapse Shokar
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler
Currently, there are 4 major deities:  The Sower of Seeds, The Devourer, The Trickster, and the Traveler



Revision as of 16:09, 8 May 2024

Gods

"In the beginning, the four formed a circle. One Pulled, One Pushed, one Ripped, one Joined. And So, our world was born."

   -The Dance of the Deities - Chapter 1, Verse 5.

General

"Mystical phenomena such as Rifts and magic were originally attributed to gods and with the study of aether technology, the Aether Researchers have been able to prove how magic works and reacts on a technical level. It was belief of the churches and temples that powerful entities are the cause of these reactions. In Arkrath, there can be a bit of a debate among the religious communities of how many gods there actually are and which ones contribute to the world at large. There may be countless smaller deities or they are just different names for the major ones recognized."
- Copy of a recovered transcript lost in the collapse Shokar

Currently, there are 4 major deities: The Sower of Seeds, The Devourer, The Trickster, and the Traveler

Sower of Seeds

  • The Sower of Seeds. AKA Creator, Sower of Seeds is Life. It creates new magic/Aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.
    • Symbols- Sun, Dawn, Tree of Life, 12 points?
    • Colors- Green and Yellow
    • Dogma- Spreading of Life, Proliferation of Aether, Growth
    • Domains- The Sun, Light, Life, Aether, Creation
    • Typical worshipers- Is the primary “Good” deity, widely worshiped in civilized realms

The Devourer

  • The Devourer. AKA The Maw, The Void, The Eater, eats up excess magic/aether
    • Symbols- Six Pointed Maw “Lamprey”, Empty Circle
    • Colors- Black and White
    • Dogma- Ending of Life, Destruction of Aether
    • Domains- Darkness, Death, Destruction, Corruption
    • Typical Worshipers- Is the primary “Evil” deity, worship is typically banned in civilized realms

The Trickster

  • The Trickster. AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create rifts.
    • Symbols- Broken/Tipped Scales, Masks
    • Colors- No set colors. Bright and garish within shrines
    • Dogma- Upsetting of Balance, Being Contrary, Opening Rifts
    • Domains- Trickery, Stealth, Chaos, Change, Rifts
    • Typical Worshipers- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples

The Traveler

  • The Traveler. AKA The Protector or Guide, is the act of order, altruism, and protection. They guide and protect the Material Plane. They connect the rifts to help stave off the devourer. They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes.
    • Symbols- Winding Road, Flying Birds
    • Colors- Blues and Browns
    • Dogma- Keeping Order Between Realms, Keeping Realms Contained
    • Domains- Order, Travel, Rifts, The Planes
    • Typical Worshipers- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.

Rift Description

When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane. This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop. The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes.

The Dance of the Deities

The idea is that magic/the universe is cyclical and balanced. Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.