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== Gods ==
Canonically, there are 4 known gods:
Canonically, there are 4 known gods:


* '''The Sower of Seeds.''' AKA Creator, Sower of Seeds is Life.  It creates new magic/[[aether]] and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.
* '''The Sower of Seeds.''' AKA Creator, Sower of Seeds is Life.  It creates new magic/[[aether]] and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.
** '''Symbols'''- Sun, Dawn, Tree of Life, 12 points?
** '''Colors'''- Green and Yellow
** '''Dogma'''- Spreading of Life, Proliferation of Aether, Growth
** '''Domains'''- The Sun, Light, Life, Aether, Creation
** '''Typical worshipers'''- Is the primary “Good” deity, widely worshiped in civilized realms
* '''The Devourer.''' AKA The Maw, The Void, The Eater, eats up excess magic/aether
* '''The Devourer.''' AKA The Maw, The Void, The Eater, eats up excess magic/aether
** '''Symbols'''- Six Pointed Maw “Lamprey”, Empty Circle
** '''Colors'''- Black and White
** '''Dogma'''- Ending of Life, Destruction of Aether
** '''Domains'''- Darkness, Death, Destruction, Corruption
** '''Typical Worshipers'''- Is the primary “Evil” deity, worship is typically banned in civilized realms
* '''The Trickster.''' AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].
* '''The Trickster.''' AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create [[rift|rifts]].
* '''The Traveler.''' AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.  They connect the rifts to help stave off the devourer.  They are the reason why no one can get lost in time and space.
** '''Symbols'''- Broken/Tipped Scales, Masks
** '''Colors'''- No set colors. Bright and garish within shrines
** '''Dogma'''- Upsetting of Balance, Being Contrary, Opening Rifts
** '''Domains- Trickery''', Stealth, Chaos, Change, Rifts
** '''Typical Worshipers'''- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples
** '''Symbols'''- Broken/Tipped Scales, Masks
** '''Colors'''- No set colors. Bright and garish within shrines
** '''Dogma'''- Upsetting of Balance, Being Contrary, Opening Rifts
** '''Domains'''- Trickery, Stealth, Chaos, Change, Rifts
** '''Typical Worshipers'''- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples
 
* '''The Traveler.''' AKA The Protector or Guide, is the act of order, altruism, and protection.  They guide and protect the Material Plane.  They connect the rifts to help stave off the devourer.  They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes.
** '''Symbols'''- Winding Road, Flying Birds
** '''Colors'''- Blues and Browns
** '''Dogma'''- Keeping Order Between Realms, Keeping Realms Contained
** '''Domains'''- Order, Travel, Rifts, The Planes
** '''Typical Worshipers'''- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.
=== Rift Description ===
When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane.  This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop.  The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes.
===  The Dance of the Deities ===
The idea is that magic/the universe is cyclical and balanced.    Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.

Revision as of 05:14, 24 April 2024

Gods

Canonically, there are 4 known gods:

  • The Sower of Seeds. AKA Creator, Sower of Seeds is Life. It creates new magic/aether and is the thought of expansion, could also be the idea of necromancy where life entered a deceased vessel.
    • Symbols- Sun, Dawn, Tree of Life, 12 points?
    • Colors- Green and Yellow
    • Dogma- Spreading of Life, Proliferation of Aether, Growth
    • Domains- The Sun, Light, Life, Aether, Creation
    • Typical worshipers- Is the primary “Good” deity, widely worshiped in civilized realms
  • The Devourer. AKA The Maw, The Void, The Eater, eats up excess magic/aether
    • Symbols- Six Pointed Maw “Lamprey”, Empty Circle
    • Colors- Black and White
    • Dogma- Ending of Life, Destruction of Aether
    • Domains- Darkness, Death, Destruction, Corruption
    • Typical Worshipers- Is the primary “Evil” deity, worship is typically banned in civilized realms
  • The Trickster. AKA The Fool, is the random entropy of the world, they are luck and chance as one. They see these concentrations of magic and pull on them to create rifts.
    • Symbols- Broken/Tipped Scales, Masks
    • Colors- No set colors. Bright and garish within shrines
    • Dogma- Upsetting of Balance, Being Contrary, Opening Rifts
    • Domains- Trickery, Stealth, Chaos, Change, Rifts
    • Typical Worshipers- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples
    • Symbols- Broken/Tipped Scales, Masks
    • Colors- No set colors. Bright and garish within shrines
    • Dogma- Upsetting of Balance, Being Contrary, Opening Rifts
    • Domains- Trickery, Stealth, Chaos, Change, Rifts
    • Typical Worshipers- More free-spirited than malevolent, but is often at odds with organized society, so is often considered “evil” by more civic minded peoples
  • The Traveler. AKA The Protector or Guide, is the act of order, altruism, and protection. They guide and protect the Material Plane. They connect the rifts to help stave off the devourer. They are the reason why no one can get lost in time and space. Enables and monitors rift travel. Arkrath is a plane of special import to the Traveler, as its unique special nature allows rift travel more freely than any of the other planes.
    • Symbols- Winding Road, Flying Birds
    • Colors- Blues and Browns
    • Dogma- Keeping Order Between Realms, Keeping Realms Contained
    • Domains- Order, Travel, Rifts, The Planes
    • Typical Worshipers- Not diametrically opposed to the trickster, but often at odds when trying to keep order between realms.

Rift Description

When a rift is opened by the trickster the excess magic pours from the Material Plane into the Aether Plane. This attracts the Devourer who will instinctively go to eat the excess and will try to eat everything the rift is attached to because it only consumes, it doesn’t know when to stop. The Traveler then connects the rifts an creates more of a small trickle of Aether, the devourer then eats a tiny amount until the excess is gone, and thus the rift closes.

The Dance of the Deities

The idea is that magic/the universe is cyclical and balanced. Maker expands the Aether, The trickster pulls the concentrations to make rifts, Traveler connects rifts to make the path safe, Devourer eats the excess energy that leaks through to slowly close the rift, less aether so the maker makes more – etc etc.