Nichnevyn
Nichnevyn (NICH - neh - vin) are an old witch clan that has resided in Arkrath well before AS. Their roots are found in Wanderer Humans who utilized elemental magic and the natural paths each element had with the cardinal and ordinal directions. At one point in their history, the humans ceased to travel and created established settlements... but only in the cardinal directions- North, South, East, West. These settlements, now known as the Olde Settlements, have long been abandoned and their whereabouts are lost to the current generation.
Through the ages and as the Rifts began to cause incredible disturbances, most notably the destruction of Shakar, Nichnevyn saw a massive decrease in their population and the clans broke apart. A lot of history and traditions were lost, with many current Nichnevyn dedicating their livelihood to preserving their clan's way of life. Descendants of the Old Settlements are scattered across Arkrath and are always excited to meet their fellow witches, no matter the clan.
Nowadays, nearly all Nichnevyn are solitary, with a few able to form small hamlets of their ancestral clan. Being more open-minded than their ancestors, recent Nichnevyn have welcomed those of other races and teach them of their ways. Additionally, rather than having allegiances with duchies or government, Nichnevyn are loyal to their clan and their kind. A witch refers to themself as their clan name rather than as a citizen of a country.
Nichnevyn Terms and Clansname
Termonology
- Nichnevyn (NICH - neh - vin) - the general term for a witch that adheres to elemental/directional magic practices, most notably aligned with the cardinal directions: North, South, East, West. Most witches are in this category and usually stay in places longer than others.
- Eadar (eht DUR) - the general term for a witch that adheres to elemental/directional magic practices, most notably aligned with the ordinal directions: North-East, North-West, South-East, South-West. These witches are less populated and tend to travel more.
- Nwine (NUH - wine) - term for a witch who does not align with any direction. The rarest of witches and usually live the life of a hermit.
- Treigsinne (TREGGS - sh - neh) - term for an ostracized witch who is shunned from the culture of Nichnevyn.
Clansname
In order to portray which clan a witch is a part of, they use 'de na' (DEH nah) between their chosen name and their clan name. A witch can only be part of one clan, whether that be a cardinal or an ordinal clan. For witches that identify as Nwine, then they do not use 'de na'; instead they use their clansname as an honorific. If a witch wishes to change clans, for any reason, they may do so with no ill will. However, witches who switch clans more than thrice will become ostracized and be named as Treigsinne. This name is also applied to witches who have done so much wrongdoing that they are cast out of a clan and are not permitted to join another. No Nichnevyn will trade, buy, sell, nor assist them. Most witches do not self-identify as a Treigsinne due to the shame but other witches will use the term to ensure that their fellow Nichnevyn will not help the witch.
Examples-
Mel is of the Gaistline clan. So Mel is Mel de na Gaistline.
Mel is a recent convert and has a last name. She will add the clan name at the end. So Mel Patterson de na Gaistline.
Some witches love long names and will add titles to their name, especially if they want a bit of flair. Mel would use Mel Patterson de na Gaistline, First of Her Name, North-Eastern Witch of Earth and Fire.
Mel dedicates her life to that of a Nwine. She is now Nic Naoimhein Mel.
Mel keeps changing clans and is ostracized. She has been labelled Mel Treigsinne.
Clans
Gyre Carline
(GUY - er CAR - line)
North Clan - Earth Element
Those in this clan usually reside in the plains. There are ruins of the Olde Settlement somewhere in the true center of the plains but most of the Gyre Carline have no memory of where the center is. They are well adapted to life in the grasslands and work well with their hands. Their connection with their magic is strongest at sunset/sunrise. Windy, cloudy days give them energy.
Crafts: Writing, leatherwork, weaving
Kindred Animal: Highland Cows and Falcons
Matron Spirit: Bonreigh Fae (bown - REE FAY)
Colors: Smoky purple, peach, and grey
Nokke
(NOH - kuh)
South Clan - Water Element
Those in this clan usually reside along ocean and river beaches or ocean cliffs. Some have even taken a solitary life on an island. There is tale of the Olde Settlement on a mysterious island but none have found it. They are well adapted to the salty life near the ocean as well as the peaceful river beaches. Because of this, they have a great sense of commerce. Their connection with their magic is strongest mid-moon. Rainy, foggy days give them energy.
Crafts: Singing, scrying, macramé
Kindred Animal: Horses and Whales
Matron Spirit: Nokke
Colors: Deep teal, pale blue, and grey
Gaist
(GHAY - st)
East Clan - Fire Element
Those in this clan usually reside in the highlands and mountain ranges. Rumors of the Olde Settlement resting near the tallest mountains abound but no one has dared to venture forth to discover it. They are well adapted to mountain life and are excellent at precision work. Their connection with their magic is strongest midday. Hot, steamy days give them energy.
Crafts: Pottery, glass work, painting
Kindred Animal: Lynx and Barn Owls
Matron Spirit: Ghast (gah - ST)
Colors: Deep burgundy, mauve pink, and grey
Herodias
(hir - OH - dee - us)
West Clan - Air Element
Those in this clan usually reside forests, especially those near lakes. Some say deep within the deepest wilderness there is a deep lake and therein lies the Olde Settlement... that no one has seen. They are well adapted to life in the deep forest and lake-life, able to use various tools. Their connection with their magic is strongest at moonrise/moonset. Warm days with shade give them energy.
Crafts: Knitting, dancing, carving
Kindred Animal: Wolves and Frogs
Matron Spirit: Hechate (HECK - ate)
Colors: Forest green, goldenrod, and grey
Nic Naoimhein
(nich - NIGHM - eyn)
Nwine - Aether Energy
Those who identify as Nic Naoimhein do not follow a clan. They are solitary witches who live in true center which is deep underground. There is no Olde Settlement. A Nic Naoimhein witch is attuned to Aether energy. They are well adapted to life underground but have been known to venture above ground. Their connection with their magic is strongest during the new moon. Eerie, still days with no wind give them energy.
Crafts: Meditation, stargazing, rune work
Kindred Animal: Aether Beast (Trimera)
Matron Spirit: Individual's choice
Colors: Grey and any color of their choosing
Gyre Herodias
(GUY - er hir - OH - dee - us)
North-West Clan - Earth & Air Element
As an Eadar, their magic is split in twaine. While they draw energy from similar sources of the two cardinal clans, their elemental magic may not be as strong. Nevertheless, their traditions and culture are a mix of the North and West clans. These witches can be found among prairies and at the foot of mountains. Their connection with their magic is strongest at sunrise and moonset. Warm, windy days give them energy.
Crafts: Cross-stitch, leather carving, calligraphy
Kindred Animal: Foxes and Corvids
Matron Spirit: Breign (BREH - inn)
Colors: Plum, yellow iris, and grey
Gaistline
(GHAY - st - line)
North-East Clan - Earth & Fire Element
As an Eadar, their magic is split in twaine. While they draw energy from similar sources of the two cardinal clans, their elemental magic may not be as strong. Nevertheless, their traditions and culture are a mix of the North and East clans. Witches from this clan can be found among the mountains and the highest of highlands. Their connection with their magic is strongest between noon and sunset. Warm, windy days give them energy.
Crafts: Beadwork, bone reading, drawing
Kindred Animal: Deer and Vulture
Matron Spirit: Gaistlig (GHAY - st - leeguh)
Colors: Deep indigo, pastel coral, and grey
Herokke
(hir - OH - kuh)
South-West Clan - Water & Air Element
Crafts:
Kindred Animal:
Matron Spirit:
Colors:
Nokke Gaist
(NOH - kuh GHAY - st)
South-East Clan - Water & Fire Element
Crafts:
Kindred Animal:
Matron Spirit:
Colors: